HEALTH
SPECIAL0%
×0
SCORE
0
WAVE 1
⚠ MOOD TENSE
ARC · FIRST NIGHT OUT
MOVE
♥
QA LAB · V61
FPS — MOOD — INTENSITY — PEAK dB — ENEMIES — PROPS — MUSIC — TEST WEAPONS — RECONCILE — EVENT —

TWIN FISTS

— A STREET BRAWLER · V61 —

The city's gone sideways. Thugs in the alley, neon humming overhead. You've got two fists, two feet, and one shot to clear the block.

Controls:
D-PAD to move · PUNCH / KICK to brawl · JUMP for kicks from above
PUNCH near props to pick up / throw. PUNCH near stunned enemies to grab / launch. KICK drops held props.
When SPECIAL is full, press PUNCH + KICK together to unleash the current emotion's power.
Kick while carrying a pipe to throw it. Follow the up-arrow after wave clear to advance levels.
V26 banks multiple SPECIAL charges, adds mood-shaped charge effects, groups the HUD more cleanly, and uses a restrained action camera during combat.
Desktop: arrows / WASD, J=punch/use, K=kick/drop/throw pipe, L=special, J+K=special, space=jump

Tap any control to begin. Audio unlocks on start.

SETTINGS V61

Runs follow an authored emotional arc across waves. This selection sets the preview palette and becomes the locked run mood only when Practice Mood is enabled. V26 preserves the event and music-director layers while adding banked SPECIAL charges, emotion-shaped completion effects, and dynamic combat framing.

Story runs follow one curated emotional arc. Use Random Curated Arc for replay variety; add ?seed=1234 to the URL for repeatable runs.

MASTER MUTE
REDUCED MOTION
HAPTICS
EMOTION SIGNAL
CONTRAST AID
PRACTICE MOOD
FULLSCREEN

Hidden QA controls for testing rare systems without playing through a full run. Production pathways are used where possible; cinematic throw and glitch-layer controls now trigger the implemented systems directly.

Ready.

K.O.

FINAL SCORE: 0
WAVES CLEARED: 0